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Writer's picturerchote

Interim Presentation

Updated: Jun 8, 2018






Interim Reflection / Rosemarie Chote / 13008876


underSTAND


If you could embody someone else’s world for an hour, would you have the agency to have your actions reflect a positive outcome for their experience.


It is clear to date that my is project about utilising ‘Presence Pedagogy’. This is the learning process of being present in a environment. The pedagogy furthers engagement with the content and helps the person to learn better and more throughly. The idea of being present in a learning environment helps to provide a platform for my projects ethos. Study also explains that embodiment in virtual spaces, where the participant can see their shadow move in the environment and/or they have a motor active control over a virtual object eg. hand or foot, they have a further agency over the space that they are in. This explains that if the participant can see themselves in the virtual space, not only view it, the participant is likely to have a closer emotional response over the content they experience. This type of virtual storytelling has also been dubbed as ‘Edutainment’ where entertainment meets education.


My projects ethos is to help people connect and understand another story and situation by following their footpath or being present with them in their space - paired with audio of their story. The problem I started this project was looking at virtual realities as a form of escapism and the issues surrounding disengagement with real life social interaction.

However, many questions have been posed when researching the topic and these I am interested in exploring to discuss the argument this topic sits in-between. These arguments are:

  • Empathy will always be limited where there is no actual relationship with the people in virtual space and the participants viewing the site.

  • People are so dazed with the VR component to it the spaces that they often fail to stop to think critically about the content being projected. As soon as they take off the goggles, they leaving thinking solely about the cool experience they explored in VR.



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