We in the beginning of week 2 we came up with a number of questions that came to mind with our initial research topics. I have been looking into speculative design and technologies that use embodiment as a tool to present content convincingly in virtual spaces.
Current Research Topic: Body in virtual space
Through augmented reality spatial elements can be extensions of our current realities
The way we interact with spaces through our devices - our interpretation of the space and how it aids our lives
The disembodiment of virtual space - mind feels like it occupies another space, separating it from the physical body
The way we use space can be used to learn and positively impact our health and wellbeing; ecology, therapy, physical practice trials
How we are using virtual space?
Questions I am interested in exploring:
- how will immersive technology help or challenge the way that we interpret learning?
- what ways will virtual reality inform the current human perspective of spatial attributes of our environment; scale, light, movement?
- where might we require virtual simulations to help us interpret our surroundings?
- why might it be useful for us to apply virtual reality to our learning spaces?
- how might we further understand our environment through the use of virtual spaces?
- what environments are you in each day which relate to certain spatial temporal factors?
Potential Experiments:
- Experience of spatial elements in real life - reading off paper - reading off a digital screen
- Virtual realities viewed off of a phone - how disembodied do I feel in the space (disconnected from bodily function)
- 360 photography - how connected to the space do you feel? what informs you about the space? what sensory value exists with it?
- Log of spatial temporal factors in each time of the day - what spatial signals inform these moments?
200 words about research to date
Virtual reality currently is used in therapies to enable the patient to get closer to the situation where people might feel discomfort in order to speak more accurately about the symptoms they are experiencing. This virtual experiences works as an extension to the humans perception of space. Virtual reality is challenging the way that we use and inhibit space by giving us a playground to test different opportunities for using virtual space. This is therefore a hugely useful learning tool to allow people to experience things that their current experiences do not facilitate. Second Life is a virtual world where you inhabit a avatar and can live much like a humanoid would in virtual space. Virtual reality challenges perceptions of the current state in capatism in the real world, by the dictation of desires and whats possible being in the hands of the virtual creator (The last human narrative). This offers up a opportunity for experimentation of a new economic system for virtual spaces.
Problems may exist where people become more and more self centred and intolerant of situations they can control because of the lifestyle that Second Life allows. These simulations may become preferable for people and a alternative to lives that they feel are unsatisfying.
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