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Iteration in Build - First Scene Ambience

Writer's picture: rchoterchote

I wanted to apply as much fog, mist and smoke to the area aswell as changing the colour of the light to a blueish white light and darkening the general outdoor light. 


I was able to then create a smoky unhealthy mood to the scene that the view would be in.







- trying to capture plans from the top of the building in unity -


After I had tested what the environment would feel like I tested what the final scene would look like one all of the material elements had been switched to the less hazardous materials. To do this I switched off the fog, dust storm, and ground mist. I also turned the lights up so they were brighter in the scene.



 









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