top of page
  • Writer's picturerchote

Iteration in Build - First Scene Ambience

I wanted to apply as much fog, mist and smoke to the area aswell as changing the colour of the light to a blueish white light and darkening the general outdoor light. 


I was able to then create a smoky unhealthy mood to the scene that the view would be in.







- trying to capture plans from the top of the building in unity -


After I had tested what the environment would feel like I tested what the final scene would look like one all of the material elements had been switched to the less hazardous materials. To do this I switched off the fog, dust storm, and ground mist. I also turned the lights up so they were brighter in the scene.



 









2 views0 comments

Recent Posts

See All

VOC_LAB Project Statement

The VOC Lab is an exploration of how as spatial designers we can use design in virtual environments to explore what can’t be recognized in the physical world. VOC Lab explores how we perceive unhealth

bottom of page