Go underwater
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Extreme weather events are making it evident the effect that we are having on the planet. Yet still awareness and responsibility over the change of climate hasn’t been given the attention it needs to reserves the effects of it on our planet.
Its difficult to show someone the effect that their inattention to their carbon footprint is contributing largely to the effect of these weather conditions and how it impacts ocean acidification where the ocean becomes more acidified by all of the carbon dioxide in our air.
There may be a potential solution for this lack of knowledge however
Experience a Mediterranean reef: Visit the virtual reality lab at Stanford by checking out out the video produced by Amanda Eckerson and Nat Needham, videographers with the Chronicle's Video Innovation Lab
An example of VR used as a tool to enhance knowledge and communication through spatial interaction is a project by the Virtual Human Interaction Lab at Stanford University. A virtual experiential space called “Ocean Acidification” was a project created to transfer movement data from electronically visualised fish in the kelp forests of Monterey Bay. Extreme weather events are making it evident the effect that we are having on the planet. Yet still awareness and responsibility over the change of climate hasn’t been given the attention it needs to reserves the effects of it on our planet. Its difficult to show someone the effect that their inattention to their carbon footprint is contributing largely to the effect of these weather conditions and how it impacts ocean acidification where the ocean becomes more acidified by all of the carbon dioxide in our air.
Few people have experienced first hand the impact of this acidification. They do not experience the fish which are become extinct because of this. Most people are hugely uninformed about this issue. This example the use of virtual immersive experiences has been used to create simulations of ocean scopes where the viewer can see and hear information about the dying sea creatures and the decreasing ecosystem under the ocean.
This might present to people that the behaviours that are happening is contributing to a huge issue. Virtual realities can look, sound and feel real, but it is simulated spatial environment where the computer can generate the image of what is located under the ocean. Instead of watching a tv show or documentary, the viewer can be transported into the space where the issue is located. This leads to higher immersion and presence in the space. Virtual environments therefore can be used as a tool to entice a reactionary response to the viewer who will carry this action into real life.
In a study, subjects wore headsets to virtually react to the visualisation of cutting down a tree. They reported that the experience caused people to use 20 percent less paper than people who just read statistics on the topic. They also stated that the response stuck in the minds of the participants having a similar response to environmental responsibility a week later.
Video retrieved from YouTube: https://www.youtube.com/watch?time_continue=2&v=ITbIAfKR_Zk
Information retrieved from: https://vhil.stanford.edu/projects/2015/sustainable-behaviors/ , https://e360.yale.edu/features/can_virtual_reality_emerge_as_a_tool_for_conservation
Okita, Sandra Y, Jeremy Bailenson, and Daniel L Schwartz. “The Mere Belief of Social Interaction Improves Learning,” n.d., 6.
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