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Decals and Surface Details

Writer's picture: rchoterchote

Updated: Aug 22, 2018

I wanted to create atmospheric signifiers such as mould and wet surfaces in the spaces to create the emotion that the area is not a comfortable living space and what canno tnessicasily be seen is made visible.


I looked at decals and sprites to use on the surface of walls and objects to make these spatial semiotics. 

To do this you insert a gameobject - Quad into your scene. Apply the material to the object and make the rendering mode  'fade'.










How to retrieved on:

https://www.youtube.com/watch?v=VKP9APfsRAk&t=188s

https://docs.unity3d.com/Manual/Materials.html



Image files: 




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