The Crystal Reef
Stanford university did a research analysis on the sense of simulation by connection to nature. This study found that people who encountered the virtual scene were had heightened cognition of their carbon footprint and higher empathy for the environment. The result was more productive than when they had just watched a climate change video on a flat screen. The experience is now a free educational video. The video explores how carbon emissions is rapidly changing the ecosystem. This study highlighted the effectivity of VR as a tool to teach and make viewers more aware and immersed in the content they are viewing.
https://www.youtube.com/watch?time_continue=2&v=mtB1NCrs1Dw
Valen's Reef
Conversation International and Here Be Dragons studio produced a film that immersed viewers in Indonesia's Raja Amat islands. The region is inhabited by 70 species of fish, and leatherback turtles. In the 1990's the reef was left bare from unregulated fishing and poaching. Conservation International and 30 other investors were in effort to revive 9 million acres of sea life. This was affectively reducing poaching by 90 percent. The story explains the fragility of our oceans but the resilience if we make a difference.
Buy a Lady a Drink
This video was produced to inform about water safety. The video explores different waterborne diseases and how to grow crops utilising and avoiding different water. sources. The video explores Guillermina Hernández and her journey, walking back and forth from the river eight times a day to collect water for her family. The video explains that she is one of approximately 663 billion people in the world who don't have access to clean water in the world. Water.org and Stella Artois worked with Mother creative studio to share the story of Guillerminas family and spread the message which will hopefully strike the first generation to start solving the water crisis. The first step, explains water.org explains, is to make people aware that the water crisis is there.
The Source
Scott Harrison from the charity; water founder, explained this view of VR as a being an empathy machine, providing many to experience other world experiences in a immersive way that connects them much more so than on 2d screens.
The video explores Selam's village. This is another story about how common water-constrained life is. When The Source debuted in 2016, Morgan Stanley donated 30 dollars each time the video was viewed, which ended up gifting 10,000 of clean water in three weeks where the video was being displayed.
LuCID
LuCID creator Jeremy McKane said "The shortest path between two humans is art"
An installation that debuted in Dallas, combined the work of fashion student photography and VR to inhibit a state of mind alternative to the one where the viewer was currently situated. The viewer in this video wears a near-feedback headset which which changes the view according to the signals of the brain which informs the headset and video. If the viewer was able to hold a meditative state, they viewed an image of a full of life ocean with dolphins and other wildlife. If the viewer s attention was scattered , images of plastic and trash would appear, floating by in the ocean.
The video was an opportunistic view of what our oceans could look like if we change our attitudes around waste.
theBlu
Oceans are polluted. 1.4 billion tons of trash per year are in the ocean, killing and polluting beaches and sea life. The video highlights the problem that exists where people don't have contact with the beautiful marine life that is around the world, meaning that saving these areas get pushed to the side to the convenience of plastic bags, wrapping and other easy access items. The Los Angeles studio, Wevr, nail making ocean conversation a blockbuster topic. TheBlu is a multiple episode virtual reality show and allows viewers to explore sunken ships, marine wildlife and come closer to contact with these spaces. The immersion in VR allows viewers to have a sense of being and ownership of an experience. This explains, Jake Rowell, "leads to a greater understanding and consideration, and therefore a higher probability of requisite action". He also explains that VR "taps into apart of our brain which allows us to explore like kids and have a change to further challenge our perceptions of spaces."
Click Effect
Here Be Dragons/VRSE.works, lets you explore the deep ocean and intact sperm whales. This animal is the largest predator on the world and is 32,000 lbs and 50 ft in length.
Click effect debuted at the TriBeCa film festival virtual arcade. The film is dubbed with the category of immersive journalism. The video explores the complex communication techniques of animals that live 100 ft under water level. This kind of information might only be displayed in museums or for people who choose to find the information on the internet but the display of this in VR brings technology enthuists in contact with the information and potentially sparks more conversation about how we can keep these animals safe and protect their home.
https://www.greenbiz.com/article/9-vr-videos-dive-deep-water-issues
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